ACTION_NUMBER 1 ACTION_PROMPT TASK: {'description': 'Go to the open doorway', 'priority': 'medium'}. Your final task is to NAVIGATE TO THE NEAREST CHAIR, and get as close to it as possible. There are 2 red arrows superimposed onto your observation, which represent potential actions. These are labeled with a number in a white circle, which represent the location you would move to if you took that action. NOTE: choose action 0 if you want to TURN AROUND or DONT SEE ANY GOOD ACTIONS. In order to complete the subtask {'description': 'Go to the open doorway', 'priority': 'medium'} and eventually the final task NAVIGATING TO THE NEAREST CHAIR. Explain which action acheives that best. 🎯 SCENE ANALYSIS for current direction (270Β°): πŸ“ Detected Objects and Their Locations: πŸ—ΊοΈ Spatial Object Mapping: - door (unknown): spatial_pos=unknown - doorframe (unknown): spatial_pos=unknown - part_of_another_room (unknown): spatial_pos=unknown 🏠 Room Context: πŸ’‘ Use this spatial information to make more informed navigation decisions! Return your answer as {{'action': }}. Note you CANNOT GO THROUGH CLOSED DOORS, and you DO NOT NEED TO GO UP OR DOWN STAIRS ACTION_RESPONSE Action 1 leads directly into the open doorway, which is the current subtask. Thus, I will choose action 1. {{'action': 1}} COT_EVALUATOR_RESPONSE {'goal_rotate_degrees': 270, 'explorable_value': {'30': 1, '90': 0, '150': 0, '210': 0, '270': 7, '330': 1}, 'reason': {'30': 'Low score due to being in a bedroom, though the open doorway offers a slight chance of leading to a more promising area.', '90': 'Dead end against a wall in a bedroom. Unlikely to find a chair here other than maybe a desk chair, which is less common.', '150': 'Dead end against a wall in a bedroom. Unlikely to find a chair here.', '210': 'Facing a wall in a bedroom. No visible chairs or pathways to other rooms.', '270': 'Open doorway leading to another room. This is a high-priority exploration path as it leads out of the bedroom and could be a hallway or living area.', '330': 'View mostly obstructed by a wall, offering limited exploration potential. Still slightly possible another path exists just out of view.'}, 'cot_stats': {}} COT_PLANNING_RESPONSE {'goal_flag': False, 'subtask': {'description': 'Go to the open doorway', 'priority': 'medium'}, 'goal_reason': 'Open doorway leading to another room. This is a high-priority exploration path as it leads out of the bedroom and could be a hallway or living area.'} GOAL_SUBGRAPH_RESPONSE {'target_object': 'chair', 'subgraph_info': {'target_rooms': [], 'nodes_count': 0, 'edges_count': 0, 'vlm_semantic_hints': {}, 'subgraph_cached': True, 'construction_method': 'llm_generated'}, 'step_number': 0, 'episode_id': 546}