ACTION_NUMBER 4 ACTION_PROMPT TASK: {'description': 'Go through the open door', 'priority': 'medium'}. Your final task is to NAVIGATE TO THE NEAREST BED, and get as close to it as possible. There are 6 red arrows superimposed onto your observation, which represent potential actions. These are labeled with a number in a white circle, which represent the location you would move to if you took that action. NOTE: choose action 0 if you want to TURN AROUND or DONT SEE ANY GOOD ACTIONS. In order to complete the subtask {'description': 'Go through the open door', 'priority': 'medium'} and eventually the final task NAVIGATING TO THE NEAREST BED. Explain which action acheives that best. 🎯 SCENE ANALYSIS for current direction (30Β°): πŸ“ Detected Objects and Their Locations: πŸ—ΊοΈ Spatial Object Mapping: - door (unknown): spatial_pos=unknown - wall (unknown): spatial_pos=unknown - shelf (unknown): spatial_pos=unknown 🏠 Room Context: πŸ’‘ Use this spatial information to make more informed navigation decisions! Return your answer as {{'action': }}. Note you CANNOT GO THROUGH CLOSED DOORS, and you DO NOT NEED TO GO UP OR DOWN STAIRS ACTION_RESPONSE Action 4 would take me through the open door, which is the current subtask. Therefore I will choose action 4. {{'action': 4}} COT_EVALUATOR_RESPONSE {'goal_rotate_degrees': 30, 'explorable_value': {'30': 2, '90': 1, '150': 1, '210': 2, '270': 0, '330': 2}, 'reason': {'30': 'Unclear what is beyond the door, but it could lead to a bedroom. Low score due to uncertainty.', '90': 'Living room area. Stairs present, unlikely to lead to a bed directly. Low score due to furniture suggesting living room and blocked path.', '150': 'Living room area. No clear paths or bedroom-related objects visible. Low score due to furniture suggesting living room.', '210': 'Possibly a dining area. No clear path or bedroom-related objects. Low score due to uncertainty and lack of bedroom indicators.', '270': "Wall with light switches. Dead end, no path forward. Zero score as it's a dead end.", '330': 'Possible doorway or opening. Uncertain what lies beyond. Low score due to uncertainty, but slightly higher than a dead end.'}, 'cot_stats': {}} COT_PLANNING_RESPONSE {'goal_flag': False, 'subtask': {'description': 'Go through the open door', 'priority': 'medium'}, 'goal_reason': 'Unclear what is beyond the door, but it could lead to a bedroom. Low score due to uncertainty.'} GOAL_SUBGRAPH_RESPONSE {'target_object': 'bed', 'subgraph_info': {'target_rooms': [], 'nodes_count': 0, 'edges_count': 0, 'vlm_semantic_hints': {}, 'subgraph_cached': True, 'construction_method': 'llm_generated'}, 'step_number': 0, 'episode_id': 382}