ACTION_NUMBER 0 ACTION_PROMPT TASK: {'description': 'Leave the bedroom and explore other rooms.', 'priority': 'medium'}. Your final task is to NAVIGATE TO THE NEAREST CHAIR, and get as close to it as possible. There are 0 red arrows superimposed onto your observation, which represent potential actions. These are labeled with a number in a white circle, which represent the location you would move to if you took that action. NOTE: choose action 0 if you want to TURN AROUND or DONT SEE ANY GOOD ACTIONS. In order to complete the subtask {'description': 'Leave the bedroom and explore other rooms.', 'priority': 'medium'} and eventually the final task NAVIGATING TO THE NEAREST CHAIR. Explain which action acheives that best. 🎯 SCENE ANALYSIS for current direction (30Β°): πŸ“ Detected Objects and Their Locations: πŸ—ΊοΈ Spatial Object Mapping: - unknown_furniture (unknown): spatial_pos=unknown 🏠 Room Context: πŸ’‘ Use this spatial information to make more informed navigation decisions! Return your answer as {{'action': }}. Note you CANNOT GO THROUGH CLOSED DOORS, and you DO NOT NEED TO GO UP OR DOWN STAIRS ACTION_RESPONSE I am stuck, so I will turn around. {{'action': 0}} COT_EVALUATOR_RESPONSE {'goal_rotate_degrees': 30, 'explorable_value': {'30': 0, '90': 2, '150': 10, '210': 5, '270': 0, '330': 0}, 'reason': {'30': 'View is blocked by furniture. No clear path or chair visible.', '90': 'Open doorway but no chair visible. Low score due to lack of information about the room beyond.', '150': 'Chairs are visible around a table, likely in the dining room.', '210': 'A table is visible through the doorway, suggesting a dining or kitchen area, which are potential locations for chairs. Moderate score due to uncertainty.', '270': 'Wall blocks the view. No path or chair visible.', '330': 'Wall blocks the view. No path or chair visible.'}, 'cot_stats': {}} COT_PLANNING_RESPONSE {'goal_flag': False, 'subtask': {'description': 'Leave the bedroom and explore other rooms.', 'priority': 'medium'}, 'goal_reason': 'View is blocked by furniture. No clear path or chair visible.'} GOAL_SUBGRAPH_RESPONSE {'target_object': 'chair', 'subgraph_info': {'target_rooms': [], 'nodes_count': 0, 'edges_count': 0, 'vlm_semantic_hints': {}, 'subgraph_cached': True, 'construction_method': 'llm_generated'}, 'step_number': 22, 'episode_id': 289}