ACTION_NUMBER 1 ACTION_PROMPT TASK: {'description': 'Go to the open door.', 'priority': 'medium'}. Your final task is to NAVIGATE TO THE NEAREST TV SCREEN, and get as close to it as possible. There are 3 red arrows superimposed onto your observation, which represent potential actions. These are labeled with a number in a white circle, which represent the location you would move to if you took that action. NOTE: choose action 0 if you want to TURN AROUND or DONT SEE ANY GOOD ACTIONS. In order to complete the subtask {'description': 'Go to the open door.', 'priority': 'medium'} and eventually the final task NAVIGATING TO THE NEAREST TV SCREEN. Explain which action acheives that best. 🎯 SCENE ANALYSIS for current direction (330Β°): πŸ“ Detected Objects and Their Locations: πŸ—ΊοΈ Spatial Object Mapping: - dresser (unknown): spatial_pos=unknown - nightstand (unknown): spatial_pos=unknown - doorway (unknown): spatial_pos=unknown 🏠 Room Context: πŸ’‘ Use this spatial information to make more informed navigation decisions! Return your answer as {{'action': }}. Note you CANNOT GO THROUGH CLOSED DOORS, and you DO NOT NEED TO GO UP OR DOWN STAIRS ACTION_RESPONSE Action 1 moves towards the open doorway, which is the current subtask. Once through the doorway, I can re-assess and navigate towards the final goal, the TV screen. {{'action': 1}} COT_EVALUATOR_RESPONSE {'goal_rotate_degrees': 330, 'explorable_value': {'30': 2, '90': 1, '150': 3, '210': 2, '270': 1, '330': 5}, 'reason': {'30': 'This appears to be a bedroom, unlikely to have a TV. The dresser suggests storage, not entertainment. The view is partially blocked by the sofa.', '90': 'The view is largely blocked by a wall and radiator. Low score due to being in a bedroom and the obstructed view.', '150': 'Although this view offers a clear path into the room, it still appears to be within the bedroom, making a TV less likely.', '210': "This is clearly a bedroom, making it unlikely to have a TV. While there's a clear path, it leads further into the bedroom.", '270': 'The view is dominated by the bed, clearly indicating a bedroom and making a TV unlikely. The path is blocked by the bed itself.', '330': 'While this is a bedroom, the open doorway offers a clear path to another room, increasing the chances of finding the TV. The dresser and nightstand are typical bedroom furniture.'}, 'cot_stats': {}} COT_PLANNING_RESPONSE {'goal_flag': False, 'subtask': {'description': 'Go to the open door.', 'priority': 'medium'}, 'goal_reason': 'While this is a bedroom, the open doorway offers a clear path to another room, increasing the chances of finding the TV. The dresser and nightstand are typical bedroom furniture.'} GOAL_SUBGRAPH_RESPONSE {'target_object': 'tv screen', 'subgraph_info': {'target_rooms': [], 'nodes_count': 0, 'edges_count': 0, 'vlm_semantic_hints': {}, 'subgraph_cached': True, 'construction_method': 'llm_generated'}, 'step_number': 33, 'episode_id': 249}