ACTION_NUMBER 4 ACTION_PROMPT TASK: {'description': 'Go to the open door.', 'priority': 'medium'}. Your final task is to NAVIGATE TO THE NEAREST TV SCREEN, and get as close to it as possible. There are 5 red arrows superimposed onto your observation, which represent potential actions. These are labeled with a number in a white circle, which represent the location you would move to if you took that action. NOTE: choose action 0 if you want to TURN AROUND or DONT SEE ANY GOOD ACTIONS. In order to complete the subtask {'description': 'Go to the open door.', 'priority': 'medium'} and eventually the final task NAVIGATING TO THE NEAREST TV SCREEN. Explain which action acheives that best. 🎯 SCENE ANALYSIS for current direction (210Β°): πŸ“ Detected Objects and Their Locations: πŸ—ΊοΈ Spatial Object Mapping: - bed (unknown): spatial_pos=unknown - nightstand (unknown): spatial_pos=unknown - lamp (unknown): spatial_pos=unknown - dresser (unknown): spatial_pos=unknown - armchair (unknown): spatial_pos=unknown 🏠 Room Context: πŸ’‘ Use this spatial information to make more informed navigation decisions! Return your answer as {{'action': }}. Note you CANNOT GO THROUGH CLOSED DOORS, and you DO NOT NEED TO GO UP OR DOWN STAIRS ACTION_RESPONSE {{'action': 4}} Action 4 is the best option as it moves towards the open door and the general direction of the TV. It also avoids collision with the bed. COT_EVALUATOR_RESPONSE {'goal_rotate_degrees': 210, 'explorable_value': {'30': 0, '90': 0, '150': 2, '210': 3, '270': 1, '330': 0}, 'reason': {'30': 'Wall blocking the view. No indication of a path to other rooms.', '90': 'Wardrobe blocking the path. Window present, but unlikely to lead to a living room with a TV.', '150': 'More of the bedroom is visible. While there might be a door out of view, bedrooms rarely contain TVs.', '210': 'Doorway visible in the background, could lead to a hallway or another room. Slightly higher score due to the open doorway.', '270': 'Curtains partially obscure the view, likely a window. Low probability of leading to a TV.', '330': 'Wall blocking the view. No indication of a path to other rooms.'}, 'cot_stats': {}} COT_PLANNING_RESPONSE {'goal_flag': False, 'subtask': {'description': 'Go to the open door.', 'priority': 'medium'}, 'goal_reason': 'Doorway visible in the background, could lead to a hallway or another room. Slightly higher score due to the open doorway.'} GOAL_SUBGRAPH_RESPONSE {'target_object': 'tv screen', 'subgraph_info': {'target_rooms': [], 'nodes_count': 0, 'edges_count': 0, 'vlm_semantic_hints': {}, 'subgraph_cached': True, 'construction_method': 'llm_generated'}, 'step_number': 32, 'episode_id': 249}