ACTION_NUMBER 2 ACTION_PROMPT TASK: {'description': 'Go through the doorway.', 'priority': 'medium'}. Your final task is to NAVIGATE TO THE NEAREST PLANT, and get as close to it as possible. There are 3 red arrows superimposed onto your observation, which represent potential actions. These are labeled with a number in a white circle, which represent the location you would move to if you took that action. NOTE: choose action 0 if you want to TURN AROUND or DONT SEE ANY GOOD ACTIONS. In order to complete the subtask {'description': 'Go through the doorway.', 'priority': 'medium'} and eventually the final task NAVIGATING TO THE NEAREST PLANT. Explain which action acheives that best. 🎯 SCENE ANALYSIS for current direction (270Β°): πŸ“ Detected Objects and Their Locations: πŸ—ΊοΈ Spatial Object Mapping: - sofa (unknown): spatial_pos=unknown - tv_stand (unknown): spatial_pos=unknown - doorway (unknown): spatial_pos=unknown 🏠 Room Context: πŸ’‘ Use this spatial information to make more informed navigation decisions! Return your answer as {{'action': }}. Note you CANNOT GO THROUGH CLOSED DOORS, and you DO NOT NEED TO GO UP OR DOWN STAIRS ACTION_RESPONSE Action 2 moves me closer to the doorway and towards the plant, which is the final goal. Action 1 would move me closer to the doorway, but further from the plant. Action 3 would move me closer to the tv stand, which is not helpful for either the subtask or the final task. Action 0 would turn me around, which is not helpful. {{'action': 2}} COT_EVALUATOR_RESPONSE {'goal_rotate_degrees': 270, 'explorable_value': {'30': 1, '90': 2, '150': 2, '210': 3, '270': 7, '330': 1}, 'reason': {'30': 'View partially blocked by furniture. No clear path or plant visible.', '90': 'Open space, but no clear indicators of a plant. Low score due to lack of promising features.', '150': 'Open space, but no clear indicators of a plant. Low score due to lack of promising features.', '210': 'Typical living room setup. Slightly higher score due to the open view, but no signs of a plant.', '270': 'Clear doorway leading to another room, potentially one of the target secondary rooms or adjacent zones. Increased score due to the potential for exploration.', '330': 'View is largely blocked by the television and stand. No clear path or plant visible.'}, 'cot_stats': {}} COT_PLANNING_RESPONSE {'goal_flag': False, 'subtask': {'description': 'Go through the doorway.', 'priority': 'medium'}, 'goal_reason': 'Clear doorway leading to another room, potentially one of the target secondary rooms or adjacent zones. Increased score due to the potential for exploration.'} GOAL_SUBGRAPH_RESPONSE {'target_object': 'plant', 'subgraph_info': {'target_rooms': [], 'nodes_count': 0, 'edges_count': 0, 'vlm_semantic_hints': {}, 'subgraph_cached': True, 'construction_method': 'llm_generated'}, 'step_number': 29, 'episode_id': 220}