ACTION_NUMBER 1 ACTION_PROMPT TASK: {'description': 'Go through the doorway.', 'priority': 'medium'}. Your final task is to NAVIGATE TO THE NEAREST PLANT, and get as close to it as possible. There are 2 red arrows superimposed onto your observation, which represent potential actions. These are labeled with a number in a white circle, which represent the location you would move to if you took that action. NOTE: choose action 0 if you want to TURN AROUND or DONT SEE ANY GOOD ACTIONS. In order to complete the subtask {'description': 'Go through the doorway.', 'priority': 'medium'} and eventually the final task NAVIGATING TO THE NEAREST PLANT. Explain which action acheives that best. 🎯 SCENE ANALYSIS for current direction (30Β°): πŸ“ Detected Objects and Their Locations: πŸ—ΊοΈ Spatial Object Mapping: - sofa (unknown): spatial_pos=unknown - coffee_table (unknown): spatial_pos=unknown - tv_stand (unknown): spatial_pos=unknown - chest (unknown): spatial_pos=unknown 🏠 Room Context: πŸ’‘ Use this spatial information to make more informed navigation decisions! Return your answer as {{'action': }}. Note you CANNOT GO THROUGH CLOSED DOORS, and you DO NOT NEED TO GO UP OR DOWN STAIRS ACTION_RESPONSE {{'action': 1}} Action 1 moves me forward and closer to the doorway, which is the current subtask. This will help me eventually reach the plant, which is the final task. COT_EVALUATOR_RESPONSE {'goal_rotate_degrees': 30, 'explorable_value': {'30': 2, '90': 0, '150': 0, '210': 1, '270': 1, '330': 2}, 'reason': {'30': 'Living room view. A glimpse of another room through the doorway slightly increases the score, as a plant *could* be located there.', '90': 'View mostly of a wall and closed door. No indication of a plant.', '150': 'View mostly of a wall and closed door. No indication of a plant.', '210': 'View of a wall with a window and radiator. Unlikely location for a plant, though a small possibility exists it could be by the window.', '270': 'Many toys and storage containers. Difficult to discern a clear path, but a plant *could* be hidden amongst the clutter.', '330': 'Living room view. No immediate signs of a plant, but the open space slightly increases the score.'}, 'cot_stats': {}} COT_PLANNING_RESPONSE {'goal_flag': False, 'subtask': {'description': 'Go through the doorway.', 'priority': 'medium'}, 'goal_reason': 'Living room view. A glimpse of another room through the doorway slightly increases the score, as a plant *could* be located there.'} GOAL_SUBGRAPH_RESPONSE {'target_object': 'plant', 'subgraph_info': {'target_rooms': [], 'nodes_count': 0, 'edges_count': 0, 'vlm_semantic_hints': {}, 'subgraph_cached': True, 'construction_method': 'llm_generated'}, 'step_number': 18, 'episode_id': 220}