ACTION_NUMBER 4 ACTION_PROMPT TASK: {'description': 'Go through the doorway.', 'priority': 'medium'}. Your final task is to NAVIGATE TO THE NEAREST PLANT, and get as close to it as possible. There are 4 red arrows superimposed onto your observation, which represent potential actions. These are labeled with a number in a white circle, which represent the location you would move to if you took that action. NOTE: choose action 0 if you want to TURN AROUND or DONT SEE ANY GOOD ACTIONS. In order to complete the subtask {'description': 'Go through the doorway.', 'priority': 'medium'} and eventually the final task NAVIGATING TO THE NEAREST PLANT. Explain which action acheives that best. 🎯 SCENE ANALYSIS for current direction (210Β°): πŸ“ Detected Objects and Their Locations: πŸ—ΊοΈ Spatial Object Mapping: - sofa (unknown): spatial_pos=unknown - coffee_table (unknown): spatial_pos=unknown - toys (unknown): spatial_pos=unknown - doorway (unknown): spatial_pos=unknown 🏠 Room Context: πŸ’‘ Use this spatial information to make more informed navigation decisions! Return your answer as {{'action': }}. Note you CANNOT GO THROUGH CLOSED DOORS, and you DO NOT NEED TO GO UP OR DOWN STAIRS ACTION_RESPONSE Action 4 moves towards the doorway and closer to the goal plant, which is the best option to complete the subtask and eventually the final task. {{'action': 4}} COT_EVALUATOR_RESPONSE {'goal_rotate_degrees': 210, 'explorable_value': {'30': 1, '90': 1, '150': 2, '210': 5, '270': 2, '330': 1}, 'reason': {'30': 'View partially obscured by shelves. Window present, but no clear path or plant visible.', '90': 'Wall and radiator visible. No clear path or plant visible.', '150': 'Toys scattered on the floor. No plant visible, but a more open view of the room.', '210': 'Typical living room furniture. Doorway in the background could lead to other rooms where a plant might be.', '270': 'Bookshelf partially obstructs the view. A door is visible in the background, but the path is not clear.', '330': 'Close-up view of a bookshelf. No plant or clear path visible.'}, 'cot_stats': {}} COT_PLANNING_RESPONSE {'goal_flag': False, 'subtask': {'description': 'Go through the doorway.', 'priority': 'medium'}, 'goal_reason': 'Typical living room furniture. Doorway in the background could lead to other rooms where a plant might be.'} GOAL_SUBGRAPH_RESPONSE {'target_object': 'plant', 'subgraph_info': {'target_rooms': [], 'nodes_count': 0, 'edges_count': 0, 'vlm_semantic_hints': {}, 'subgraph_cached': True, 'construction_method': 'llm_generated'}, 'step_number': 17, 'episode_id': 220}